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By-play variations are 1...Se7 2.Bxe7 (>3.Re4, h8=Q#) and 1...Sf6 2.h8=Q (>3.Re4, Qxf6#).
Problems which use all four possible initial moves of a white pawn show the Albino
theme, whilst those that feature the equivalent by a black pawn show the Pickaninny
theme. What we have here is a superb combination of the two – each of the black
pawn's moves results in a mate by one of the possible moves of the white pawn.
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item in the menu on the left.